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Art

Artwork within Castle refers to the drawings, images, and animations that work together to create the visuals of a Card.

The Artwork section in the Castle Inspector

Adding and Editing Artwork​

To add art, first choose the Blueprint that needs art. (If you don't have any blueprints, either add one, or try starting with a Kit.) Press Edit to open the Inspector for that blueprint. Then make sure you're on the General tab, and look for the heading labeled Artwork.

Understanding the Artwork tab​

Artwork can be edited by either clicking the selected frame or selecting another frame twice. Alternatively, adding a new frame by using the + button will bring you inside the editor. The frame number is displayed on the top left; there is no maximum.

  • The first artwork animation frame
  • The button for adding an artwork animation frame

The Play When Created option determines how many times a sequence of frames will play upon creation of the actor.

The Play When Created animation options

Still​

Still stays still at one frame, frames in this mode can be only moved using rules

Once​

Once will play an animation starting from the first frame then stopping and staying at the last frame when an actor of the blueprint is created

Loop​

Loop is like once but instead of stopping at the last frame it goes back to the first frame and plays again forever