๐๏ธ Introduction to Multiplayer
You can use Castle to create multiplayer games with real-time shared state.
๐๏ธ Shared blueprints
Multiplayer decks in Castle synchronize some of the actors between devices. To synchronize an actor, use the settings under the Multiplayer section of the Logic tab.
๐๏ธ Sessions
A session is a group of players who share the same state in a multiplayer game. The shared actors are synchronized between this group of players on the same deck. People can join different types of sessions, and the type of session affects how the deck runs.
๐๏ธ Examples
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